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1. Old Login Screen Options - in Player Features and Ideas Discussion [original thread]
Frake Lomes wrote: Since all the objects/entities should be relatively the same, it shouldn't be too time intensive to make happen. Unfortunately this isn't quite the case; much of the rendering technology and asset formats have moved on gr...
- by CCP Atropos - at 2013.05.14 10:14:00
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2. CCP Developers. Any of you guys have 24"-30" LCD monitors? - in Player Features and Ideas Discussion [original thread]
Actually, yes. Most of us have one, if not two, 24" Dells on our desks Software Engineer CCP Engineering Services
- by CCP Atropos - at 2009.04.06 20:54:00
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3. USA (USM) Universal Slot Adapter - in Player Features and Ideas Discussion [original thread]
I had a similar idea once, but it was based around introducing officer rigs, that would do similar things. They would take 350 calibration each, meaning they could be used on TII ships, but would not allow you to exceed the 8 slot limits in place....
- by CCP Atropos - at 2008.12.28 01:56:00
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4. Pink? Are you serious? - in Player Features and Ideas Discussion [original thread]
Originally by: Aaspa Edited by: Aaspa on 10/11/2008 15:44:11 Hello all I speak in the name of all Mac users. CCP, could you please change the color of the Phobos for **** sake? It is pink! I know that every knows that but I use a Ma...
- by CCP Atropos - at 2008.11.10 18:06:00
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5. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: Jinx Barker Those of you who are going to fanfest, please bring this issue up with the current Developer team, it seem that this particular thing has been a big, ugly, white, elephant in the room that everyone at CCP h...
- by CCP Atropos - at 2008.11.02 20:29:00
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6. Changing ships - in Player Features and Ideas Discussion [original thread]
The session change timer is in the top left corner
- by CCP Atropos - at 2008.10.19 19:59:00
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7. BlackOps & The Gallente failboat - in Player Features and Ideas Discussion [original thread]
You can't just swap the hull to one that you prefer; all of them are based around the Tier I battleship hull (Typhoon > Panther, Armageddon > redeemer, Dominix > Sin, Scorpion > Widow) But please, continue the discussion
- by CCP Atropos - at 2008.10.10 01:10:00
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8. Insurance payouts for T2 ships - in Player Features and Ideas Discussion [original thread]
Ok, that's nice and all, but your rant isn't particularly helpful. Do you have any useful suggestions other than "FIX IT!"? The reason insurance is the way it is, is due to the 'base cost' of the components used to build a ship. For Tech I ships,...
- by CCP Atropos - at 2008.05.12 14:20:00
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9. End podding!!! - in Player Features and Ideas Discussion [original thread]
WTS Halo implant set, 2b isk. Halo's reduce sig radius and aren't used often. Would this not be the solution you're looking for?
- by CCP Atropos - at 2008.05.01 20:04:00
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10. Mission after reached Standing 9.0 - in Player Features and Ideas Discussion [original thread]
There's no logic, that I'm aware of, that actively affects missions in the way you describe. I think you're just particularly unlucky, in this instance The only thing that varies regarding standing, is whether or not you can access the agent, n...
- by CCP Atropos - at 2008.04.29 01:00:00
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11. Buying skill point's - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek Originally by: Crimson Dawn if you have ever done some solo pvp when you see a character thats say like 03, you know without a dought you have no chance of takking him. Now that's a myth. Fitting and t...
- by CCP Atropos - at 2007.10.04 13:19:00
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12. Buying skill point's - in Player Features and Ideas Discussion [original thread]
How would you govern how many skill points you believe you are entitled to? With the different attribute requirements for the skills (Intelligence, Memory, Perception, Willpower, Charisma) a character created with, say, high Intelligence and Mem...
- by CCP Atropos - at 2007.10.04 11:16:00
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13. Is any CCP rep actually reading this forum? - in Player Features and Ideas Discussion [original thread]
Originally by: TimMc Originally by: Jolliejoe Nice to have tons of suggestions, most of them are very good but is any CCP rep actually reading them to put them on a list or something? Looking at some of the threads it seems there i...
- by CCP Atropos - at 2007.09.27 15:47:00
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14. A Facelift for Ships - in Player Features and Ideas Discussion [original thread]
The Trinity II upgrades are awesome, and it really improves the feel of the game. The visual impact of the game has for a long time been paramount to the experience of playing EVE, and whilst they aren't perfect, for an MMORPG the graphics have al...
- by CCP Atropos - at 2007.09.24 10:57:00
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15. Can we have a private message command? - in Player Features and Ideas Discussion [original thread]
These used to be ingame but were all but removed with the introduction of the UI interface for channel management. At the moment the only method for sending a private message to another player is to either start as separate conversation with them,...
- by CCP Atropos - at 2007.09.20 16:38:00
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16. Capital Outpost - in Player Features and Ideas Discussion [original thread]
The only reason to dock a Titan or Mothership is to disembark from it. The idea of them is that they are so large and formidable, that boarding and flying one is a huge undertaking, which is reflected by their costs. On a personal note I don't see...
- by CCP Atropos - at 2007.09.20 16:27:00
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17. Synchronous Gang/Wing/Fleet Warp - in Player Features and Ideas Discussion [original thread]
There is a mechanism that would allow you to do this, already in game. Send a scout ahead of the bulk of your ships, and assign them the gang lead. They can then issue a regroup command which aligns all the ships towards the regroup position, and ...
- by CCP Atropos - at 2007.09.19 14:17:00
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18. Hire some hardcore science fiction writers to come up with ideas - in Player Features and Ideas Discussion [original thread]
I'd say that 75% of the people in the office are into hard core Sci-fi, so there's no worry about finding the ideas. It's more a case of finding ideas that fit with what we want to do with the game. You should see some of the things that we throw...
- by CCP Atropos - at 2007.09.17 10:42:00
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